Paws on… Zero Gear
- January 14th, 2010
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It’s been a long while since my last review. This review is based on my observations and experiences and may not reflect the opinion of the mass.
The other type of racing
Zero Gear is a new indie game developed by Nimblebit, a small company which consists of three men who love developing games. It focuses on fast, thrilling multiplayer racing. If you’ve ever played games such as Crash Team Racing or Mario Kart, you will feel at home immediately.
Zero Gear has got power-ups, speed boosts and cartoony characters. What else could you want in a racing game?
The racing itself takes place on cartoony tracks in various environments, ranging from the dry deserts to the outer space. The track design is excellent, although some of the maps are slightly bland. Later on the game will – according to Nimblebit – support user-created content, such as new maps and characters.
The learning curve is far from steep – anyone can play the game well after 15 minutes of practising! However, mastering all the tricks of the game is a different story.
Zero Gear supports a maximum of 8 players on the server, which is a balanced amount for some good, fast-paced racing.
The controls work very well, too. The only thing I have to nag about is the lack of mouse steering, but the developers have already said they’ll try to implement analog steering as soon as possible. I hope they’ll stick to their words.
Thinking about hugging and exploding you
There are quite a few power-ups and weapons scattered throughout the maps in identical-looking green boxes. You can punch your opponents out of the way, attempt to suck them into a hurricane or send a pink love robot after them! And remember, if an opponent starts to accuse you of something… do not fear, just grab an ice cube to cool down the fellow. Aim, grin and launch the block of ice!
You can also find sea mines which explode upon contact with a vehicle, sending the opponents flying into the air. The Spring can be used for avoiding opponents by launching your car into the air, although I suspect there are some other uses for it as well.
Last but not least, if you’re lucky you might find the Repulsor, which resembles a soap bubble… In reality it’s a temporary energy field around your car. It can lift your opponents off the ground if they come too close to you. Oh, the joy of overtaking and making it go wrong…
Honey, I’m in the garage, transforming into a bear
One of the best things in Zero Gear is the character & vehicle customization. You can pick your character from a total of 12 choices and a vehicle from 16 different choices. And that’s just the beginning…
Hats. Accessories. Wheels. You can customize all of them, and as a cherry on top of the cake, you can freely pick the color of your choice with an user-friendly color picker (which is a rarity in games these days!).
The gamemodes
Zero Gear features 8 normal racing tracks and 10 maps for various minigames, e.g. Tag (old good tag, nothing new here), Stunt (gain points by performing stunts), Target (which is supposed to test your accuracy) and Goal (which features football, basketball, soccer and ice-hockey done the Zero Gear way).
It’s a shame the release version of Zero Gear doesn’t have more than 8 racing tracks. I assume racing is the best part of the game for most players. Even though the game will contain user-created content in the future, the eight maps bundled with the initial release are easy to learn and they may get boring too soon. Nevertheless, the fierce competition on the track makes up for the lack of maps at the moment.
The minigames aren’t terrible either. They are entertaining, but I find them to be a bit like a snack between the meals. (A good snack, that is – don’t get me wrong.)
Silence is not golden
The background music is amazing. Even the main menu music makes you want to play the game. The music plays a big part of the atmosphere in this game, which is clear after a long gaming session.
Unfortunately, I cannot say the same about the engine sounds. They’re rather dull after a while, and I truly hope there will be a chance to tweak them to your liking in the future. Perhaps a slider to adjust the pitch of one’s engine sounds would be a solution?
But it’s not all that smooth
There’s one big problem in the current version of Zero Gear: serverside lag issues. The developers are aware of the lag issues though, but I believe fixing them takes a while. In case you find a server that is working well and is within the 120 ms ping range, you should have no problems whatsoever. However, if you end up playing on a server which gives you a ping of over 150 milliseconds, your gaming experience will be horrific.
Overall, Zero Gear is a brilliant new racing game. Provided that Nimblebit fixes the little problems concerning the network issues and adds support for analog steering (and possibly a few more things based on the users’ suggestions), the game should have a bright future. It’s fun, addictive and the customization options are superb.
I definitely recommend Zero Gear to anyone. The easiest way to buy the game is through the developer’s own store. There is also a demo version on Steam.












